When I was thinking about my game assets I decided to make a mood bored to help me think of game ideas about my enemies and characters.

Ones I did that. My game idea ended up being to have a spaceman/alien To come down to earth and kill and destroy as much as he can. To prove to his home planet and race that he is the ultimate killer/destroyer. My plan was for the spaceman/alien to start off small killing things like animals then get bigger like attack helicopters and tanks. (Gets harder as you go). When I decided on this I went on to drawing my first enemy which would be a Bull charging towards you and you need to kill them before they hit you.
As it was my first time drawing with a drawing pad. I through It would be good to start with something simple So that is why i stared with my enemy “Cow” I Started with the side view then the face view and then to top view
When I started to draw my main character I used my mood bored to help me think of how he would look. started with the side view as that would most likely be the hardest to draw for me.when I finished that I went on to the front view what was a more straightforward and then finished with the top view.
Then I hopped in to 3DS MAX to start making my unity assets my spaceman/alien I started with a cube then built my way out by extruding it once I finished that I decided to keep to simple colour.To do this I used a multi/sub object I set 4 and choose some colours I liked and then assigned them to my spaceman/alien.


After finishing that I went on to making my cow enemy doing the same as before started with a cube then built my way out by extruding But this time I tried it with some textures instead of basic colours.


I then went on to importing them into unity and replace the assets with my own. I did this by going to export then did Export Selected. As I only wanted my enemy and character to be exported. And when saving it I made sure to tick Embed Media to make sure that the colour and textures would get in to unity. Then import it to unity and swapping my scripts around to work with my new assets (I did this on both separate 3D Max files One for enemy and one for character)
Now I have finished both of my assets I feel a lot more confident in texturing 3D Objects and importing them to unity.